Upgrade from CA 6.0 to Chess Assistant 6.1

How to install:

1) Download Eng61Upd.exe (5 013 KB) and run it.

2) Set the path where the Chess Assistant 6.0 was installed.

3) Press Next twice.

4) Run CAWIN.EXE as usual and you will see the LOGO of Chess Assistant 6.1 as well as there will be Chess Assistant 6.1 build 652 in the Help | About menu

Chess Assistant 6.1. What's new!

1. Openings books and trees

1. Openings books and trees

1.1. Openings book configurations allow one to combine virtually any type (statistics, evaluations) of tree. Up to 32 trees (columns) can be combined into a single book.

1.2. Weight and reliability values can be set and easily modified for each and every tree.

1.3. Logic formulas allow one to specify preferred conditions or to exclude certain moves due to specific evaluations, statistics and annotations.

1.4. Importing games into trees is easily accomplished.

1.5. Book learning is available.

1.6. It is possible to edit evaluations in the trees.

1.7. It is possible to edit the probabilities for different moves to be played.

1.8. A standalone book can easily be done from the configuration.

1.9. Most book-builder utility operations are now included inside the CA GUI.

1.9.1. Joining, subtracting, saving parts of the trees.

1.9.2. Importing and exporting EPD files.

1.9.3. Producing CAP-like database using EPD files.

1.9.4. Mini-maxing evaluations.

1.9.5. Building trees for/against a specific player.

1.9.6. Generating moves that were not played but can lead to positions that are in the tree.

1.9.7. Checking trees for consistency.

1.9.8. Generating positions that conclude lines or games.

1.10. Trees can be imported into a game with evaluations.

1.11. All game positions can be exported to an EPD-file.

1.12. Easy creation of a book that plays according to a certain player’s style or prepared against a specific player.

1.13. A few tree operations can be joined in the script to be repeated later.

2. Playing games with engines

2.1. Different opening books can be set for each and every engine.

2.2. Different opening books can be selected against an engine (or even login at ICC).

2.3. Different openings book can be selected against a human or engine.

2.4. Individual tablebase options can be set for each and every engines.

2.5. A lot of UCI engines were tested.

2.6. Tablebase path for Crafty can now be set inside CA (and not in crafty.rc as was required before).

2.7. Opponent moves can be displayed with arrows and markers.

2.8. Voice pronunciation of moves is available.

2.8. Stability for engine/human tournaments is greatly improved.

3. Analysis features

3.1. Tiger 14/ Gambit-II extra fine-tuning.

3.2. NPS (nodes/positions per second) and TB (tablebase) hits are displayed from engines that provide this information.

3.3. Results of analysis can be automatically stored in the EPD-file or tree with evaluations. This way they can be used in the tree and openings book window.

3.4. Blunder check allows one to mark blunders found as a separate class.

3.4. New analysis markers.

3.4.1. Check move evaluation

3.4.2. Check the variation for blunders

3.5. User book moves are given higher priority in openings and can appear among the commented openings even if their evaluation is not the highest.

4. Classes, Classifiers and folders.

4.1. Tree can be displayed directly in a classifier window.

4.1.1. Shift-Space is used to show the tree for a position that is attached to the current folder.

4.1.2. Ctrl-Space is used to search for the current tree position if there it exists in a folder.

4.2. Classifiers are supplied with the ability to classify (index) games automatically. The indexing procedures are based on a set of positions attached to every folder. Positions can be added from the games, attached to folder or manually specified in a classifier tree.

4.3. Hotkeys for piece figurines and evaluations in folder names are now implemented. Ctrl-1 - knight, Ctrl-2 - bishop, Ctrl-3 - rook, Ctrl-4 - queen, Ctrl-5 - king. Also Ctrl/Alt 5,6,7,8,9,0 are used for evaluations entry just as in View mode. Entering any digit except 0 starts editing a folder name.

4.4. Game cursor is placed on the position assigned to a folder (if one is assigned) when game lists and games are opened from a folder.

4.5. Importing text from Microsoft Word (RTF format) to a folder description panel with colors and fonts is supported by using the Windows clipboard.

4.6. New options are added to a classifier

4.6.1. Technical \ Sorted datasets – allow one to sort a games list attached to a folder. I.e. the order could be different from the one from the actual database.

4.6.2. Chess board settings \ Scale - allows one to resize a board if information panel is resized.

4.6.3. Chess board settings \ Caption - allows one to display a caption under the board.

4.7. Special tools for synchronizing links to games in folders and lists of games in folders.

4.8. HTML-link option of styles is available in the folder description panel

5. ICC

5.1. Native ICC protocol is now used for communication with the server, thus improving speed.

5.2. AutoAccept All option is available in the Auto Accept dialogue.

5.3. More sounds are to be found in different situations.

5.4. Voice pronunciation of moves is available.

5.5. Confirmation of disconnecting is essential if some CA operation demands exiting ICC.

6. Test suites:

6.1. Test suites: exporting positions that were not solved by engines is now added.

6.2. New option - testing a human.

6.3. One more script for calculation ELO points was added.

6.4. Time and points for test suite can be added into the Test class in the game.

6.5. If an extra iteration is set and the solution is found with an evaluation of more than +15.00, then the extra iteration is not performed in order to save time.

7. Database operations

7.1. Open base operation allows one to open ZIP files. As a result, the zipped base is automatically unpacked into a selected directory.

7.2. Join Bases allows to attach ZIPed databases.

7.3. History for the last 10 searches is kept. Ctrl-Left, Ctrl-Right keys could be

used to navigate through them.

7.4. Header search supports search for classes field now. When selecting more than one classe, "all essential" or "one is sufficient" options can be selected.

8. View

8.1. Game animation mode now automaticaly goes to the next game in the base after finishing the first, and no longer just stops after the last move.

8.2. The background for the notation window can now be customized.

8.3. Right Arrow (a ) doesn't change position at the end of the variation. Ctrl-right/left or down arrows can be used to skip brackets.

8.4. Game demonstration mode is apparent. I.e. notation for the end of the game is absent if this mode is on.

8.5. Input from DGT-board is supported in View mode. If a position is changed, CA will be able to find the position in the game and start a new variation from it. This way you could enter moves and variations from the DGT-board, and see engine analysis and trees without touching a keyboard or a mouse.

8.6. New hotkeys to Invert Board (Gray *), Shrink (Gray -) and Enlarge (Gray +) are appeared. The same keys are also used in tree mode.

8.7. Caption of View window can be customized the same way as for the Lists and View headers.

8.8. The Option to invert square colors for board color markers is added.

8.9. Text annotations can be moved one move to the right or to the left: Ctrl-K+I, Ctrl-K+U.

8.10. Navigation through annotations is improved. You can see all the game classes and folders at the game’s start. It is also possible to check the main classes or folders and navigate through them in a game or even between the games.

8.11. Folder markers can have additional text comments in them.

8.12. Trees can be imported into a game with evaluations from a specific position.

9. Other

9.1. Clipboard operations are presented in View, Tree, and Board local menus

9.2. Statistics with number of points option on also shows success percentage.

9.3. Exporting the header statistics and lists of games into classifiers is available in statistics mode.

9.4. Game started with position are marked with "p" (not “s”) now. Games with only variations in them are marked with "v" . Games with only annotations in them are marked with "a". (Games with both annotations and variations are marked with "c" as before).

CA 6.1 What's new! (20 KB)