Detailed description of Chess Assistant Light
1. Database
2. List and splitting
3. View mode
4. Playing a game
5. Analysis
(5.1. Interactive Analysis)
Chess Openings 2001 comes with a number of tools to analyze your positions or games
either automatically.
The most obvious way to use an engine with a position is just to start it, and then
have the analysis included as annotations. The problem with this is that you might see the
engine focusing its attention on a move that you aren’t interested in, or ignoring a
move that you are interested in. This is resolved by pressing to analyze a position and then selecting moves
the engine will either ignore or focus on.
If instead, you’d like first to choose the moves you want the engine to analyze, you
can set Analysis markers next at the moves in question, and make Chess Assistant Light
analyze them later.
If you want to analyze a game or a set of games, you can do it in varying degrees. You
could just make it search through the games, quickly showing where a theoretical novelty
occurred in the game, and including references to what was previously known; or instead
make it refer to Chess Openings 2001 encyclopedia to make suggestions according its
evaluations.
(5.2. Blunder search)
You could also choose to make the program analyze a game or set of games with the
Search for Blunders function.

Here you can set up to 3 levels of verification, so that after the first analysis of
all the moves (at a depth you specify), the moves that've been identified as blunders are
analyzed a 2nd time at a greater depth, and after that even a 3rd time at a fixed time
limit. Since you choose the depth of analysis as well as what the program calls a blunder,
the search for blunders can easily become a very deep analysis of the game(s).
(5.3. Full analysis)
Finally, you can run a Full Analysis on a game or set of games. It is essential to run
all the analysis tools mentioned above in one convenient step. You can choose which steps
interest you and which not. Therefore, you could look at a few games, mark a few key
positions (or you could skip this), then run Full Analysis requesting Chess Assistant
Light to find all the opening novelties, comment on the opening choice according to its
encyclopedia, then analyze the game with the search for blunders, then analyze those
positions you highlighted for a closer look, and finally ask it to use Nalimov tablebases
(provided you have them installed) to verify any endgame positions it may find in them.
6. Searches
7. Trees and Cap data
8. Folders/classifiers and Classes
9. Printing and Exporting
10. Statistics
11. Fonts, colors, pieces, backgrounds and DGT board
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